In recent years, blind box consumption is becoming a new trend of contemporary youth leisure consumption, this trend toy "blind" characteristics insight into the consumer's curiosity psychology, produced a huge user stickiness. Veteran blind box players believe that the blind box is a high-level aesthetic entertainment hobby, while those who are not interested in the blind box think that the blind box is a disguised gambling behavior. At present, there are many researches on buying intention, perceived value, situational factors and buying behavior of blind box consumers, but there are few researches on gamblers' psychology and other psychological aspects.
Based on SOR theoretical and Assael's "situation-product-consumer-decision-making - purchasing behavior", this study constructs a relationship model of influencing factors of blind box consumers' purchase intention from five aspects: product factor, situation factor, gambler's psychology, perceived value and purchase intention, and explores the relationship between variables and develops a scale. The formal questionnaire was issued through a combination of online and offline forms, and a total of 515 valid questionnaires were collected. The reliability and validity of the collected sample data were tested, and the structural equation model was used to test the hypothesis of this study, and the two intermediary effects of gamblers' psychology and perceived value were tested. SPSS25.0, AMOS23.0 and other statistical software were used to analyze the sample data by descriptive statistical analysis, reliability and validity testing, factor analysis and structural equation analysis.
The empirical analysis results show that all the 11 hypotheses proposed by the theoretical model of this study are verified to be valid. According to the findings: (1) Gender factors have significant differences in gamblers' psychology and purchase intention. From the average point of view, women have higher average values in gamblers' psychology and perceived value than men, indicating that blind box play attracts women's attention more, and the resulting purchase intention is also higher. (2) Different age groups have different degrees of influence on consumers' product factors, situational factors, gamblers' psychology, perceived value and purchase intention. (3) There are significant differences in gamblers' psychology among different occupations, and the average values of students and self-employed people are much higher than those of other occupations. (4) The education level and monthly income of blind box consumers have no significant influence on product factors, situational factors, gamblers' psychology, perceived value and purchase intention, so there is no influence relationship between education level, monthly income and purchase intention. (5) Product factors have significant positive effects on gamblers' psychology; Product factors have a significant positive impact on perceived value. Situational factors have significant positive effects on gamblers' psychology; Situational factors have significant positive effects on gamblers' psychology; Perceived value has significant positive influence on gamblers' psychology; The gambler's psychology has a significant positive effect on the purchase intention. Perceived value has a significant positive effect on purchase intention. (6) Gambling psychology has a mediating effect between product factors and purchase intention; Gambling psychology has intermediation effect between situational factors and purchase intention. Perceived value has a mediating effect between situational factors and purchase intention.
The study verifies the theoretical hypothesis of the conceptual model "product factor → situation factor → gambler's psychology → perceived value → purchase intention" is verified. According to the research conclusions, the following suggestions are put forward: blind box brands should pay attention to the importance of their own product factors and situational factors in consumers' shopping experience, constantly improve product design capabilities and speed, create a good shopping environment for consumers and enhance customers' perceived value; Guide consumers to establish a correct rational consumption concept, to prevent the gambler's psychology, impulsive psychology and a series of problem consumption; Create rich spiritual and cultural connotations of the blind box, and promote the coordinated development of the blind box industry and other cultural industries.
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